Galen Munro: human male. Veteran of the Seventh Demon War of Juncture, doctor in the barony of Holten, license
restricted to minor sentient species and non-sentient species (vet, essentially).
Boot: Ksantae Oram, also
known as Boot Oram or Boot Arm. Galen’s best friend and a casualty of the
Demon War.
Sgt Hessel: Galen and Boot’s
Sgt in the war
Meese: tiny rodent like sentient
species that can teleport (inate ability)
Juncture: the largest city,
the city at the center. The focus or nidus for thousands of planes, which all
blend, messily, in and around the city. These planes are constantly in flux -
and time, space, technology, and magic vary with them.
Demons: monsters of evil,
from a plane people aptly call Hell. Although sentient, they are heartless creatures
that live only to destroy, and have tried to conquer Juncture several times. They
vary widely in shape size and appearance and some people think no two are alike. Are
surrounded by an aura of terrror regardless of what they look like.
Spawn: demons servants, also
vary in shape but are generally smaller than demons, not as powerful, and don’t bleed off as much terror.
Holten: a barony, governed
by Medwyr Holten and his family. In a land twice removed from Juncture, that
is, you have to travel through two planar borders to get to Juncture (which isn’t as far as it sounds) Mostly highlands
and foothills, small towns and villages. Technology is largely shunned by the
populace. Populace is mostly human with some Pla, a small Daere (‘elven’)
settlement, and a few Aerlown (‘elven’) and some other races scattered in.
Trent’s How: the village Galen practices out of, and the one he was raised in.
Mr and Mrs Arven Dale: farmers,
creela and sheep
Dervis Cahl: sheep and goat farmer
Creela: domestic animal raised
for wool and meat, from the same world as The Pla
Stafford: shirereeve (sheriff)
of Trent’s How
John: local dragon
Eibrei (Eibron, singular):
a type of serpent-like flying dragon
Amulet of Saint Bened: glows
when demons are near, etched with a bird in flight
Threedee: slang for brand
name for “Die Demon Die” products
Geraint: human male of Trent’s How, miller
Nwyvre: human female of Trent’s How, baker
Moern: ditto
Varyf: human male of Trent’s How, weaver
Ederyn: half-blood (human/Daere)
male from the elven settlement by Trent’s How
Elves: term used broadly
for almost any graceful sentient ‘humanoid’ race with pointy ears, which usually insults the hell out of most
of these races. Races so termed include the Silas (classic elves, fled from one
world through Juncture and found refuge in another, have a very long history in Juncture but have been removed from it for
a couple centuries), also Arama (similar to thin humans on the short side, tend to get heavily into technology, many have
excess cyborg implants, are jacked into the Connect; also Aerlown, who aren’t very elf-like really, tall thin with blue
skin of various shades, hairless, with high cheekbones, tend to have intricate scrolled tattoos and scarification along with
delicate implanted skin jewelry (tiny gems, dust), tend towards quiet intellectual pursuits (Issa is of this race); also the
Daere elves, who are simple folks who tend to live in the country, shun city life and therefor live mostly in the outskirts
of Juncture and sparsely populated planes, quite human-like in some ways and quite different in others, tend to wield a little
magic and can cross breed with humans and Silas (but are then sterile) (Ederyn is a half-blood Daere). Also about half a dozen other races of ‘elves’. Only
Silas elves are considered a major sentient race (even though they are now rare in Juncture proper).
Issa: female Aerlown. Galen’s former boss and mentor, retired to Juncture after spending many years
as a doctor in Trent’s How
Eus: A Daere of Trent’s
How, a young man of some psionic talent, estimated at level 4 but he has never been officially tested.
Leire: Eus’ father. Andunae:
his mother. Merei: His sister.
Bonham’s Gate: another
town in the barony of Holten.
Talsen: a middleaged man
of Trent’s How, likes to tell tall tales and is known
for ‘exaggerating’
Wedrein: a short human man
of Trent’s How, farmer but also serves as undertaker,
of sorts.
Doctor Gunson: human man of Trent’s How, serves as doctor to the humans (while Galen sees everybody and everything
else)
Mayor Morvran Tegidsown:
mayor of Trent’s How.
Haeredown: a valley near
Trent’s How
Tash, Lucus, Ferus: Galen’s
dogs, giant deerhounds.
Holten Towen: seat of the
barony of Holten.
Altered/ UnAltered: ‘altered’
refers to any modification beyond how nature created a person, usually used to describe someone who has had genetic manipulations
or modifications, or someone who has had cybernetic implants. Amount of alteration
can be measured and is usually given as minor or major altered, although precise percentages of alteration can also be used
to describe it. ‘wild-type’ is a person who is completely unaltered,
especially genetically, and has no family history of genetic alteration. Wild-type
humans are fairly rare in Juncture, though more common in the Outskirts.
Bidcom tissue healer: injectable
preparation of one of the lines of tissue healers; Bidcom is the major company that makes these products. Tissue healers can be injectable or dispensed as adhesive tissue patches for superficial skin wounds, or
can be painted on in a gel/ paste form for deeper wounds. In any form they accelerate
and streamline natural healing, cutting the time for a wound or injury to heal by as much as 80%. various types of tissue healers are used for different types of wounds (muscle, gut, organ injury, bone
injuries/ fractures). Also, tissue healers must be tailored to the species being
treated, although there are broad-spectrum tissue healers that can work for most human-like races; they might work a bit slower
or sometimes cause unpleasant side effects.
The Pla: a large humanlike
species.